

The game’s graphics, character models, and lighting have set a new standard for fighting games, with many players eagerly anticipating its release.

– Michael Murrayĭespite the producers’ comments, Tekken 8’s graphics have still been highly praised by players who have had the chance to test the game. This is what really changes among the developers in different games. And one of the things that has been difficult is the lighting. Even the build you have here today, you have hands-on with I believe, we’re not very happy with the state of the graphics at the moment. And that’s been a very difficult thing for us to fine tune. What really kind of sets them apart this time for this generation, and also UE5, is the lighting. It seems like most game companies can achieve a high level of quality regarding the textures that they use, or the shaders or those kind of basic components. He says lighting is one thing they will continue to work on continually until the release of the game, and that it’s “been difficult” this time around. He went on to say that they may achieve having a character look just how they want them to look on a particular stage and its environment, but when placing them in a different stage, they don’t look at all how they want them to. It’s not about adjusting one piece of lighting that affects a whole stage, but fine-tuning the placement individual lights to get the look and feel they desire. Murray added that it’s not just a matter of adjusting one piece of lighting, but rather placing each light individually to achieve the desired look and feel for each character on each stage. This has been a significant challenge for Tekken 8’s development team to fine-tune, and even the alpha build that some players have had a chance to test hasn’t met the producers’ standards. Specifically when talking about developing the game in Unreal Engine 5, Murray stated that while most game companies can achieve high-quality textures and shaders, what really sets games apart this generation is the lighting. However, in a recent interview with German gaming site CerealKillerz, Tekken 8’s producers Katsuhiro Harada and Michael Murray revealed that they are not entirely happy with the current state of the game’s graphics.

Many players who have had the chance to test the game in hands-on events and alpha tests have described the graphics as breathtaking, with the character models and lighting setting a new standard for fighting games. Tekken 8 has been highly anticipated by fans, and the game has received widespread praise for its stunning graphics, level of detail, and lighting effects.
